A note from MINTD
For the full cinematic experience, view this site on desktop. Mobile gets a stripped-down build.
Currently in studio
Independent design studio Mumbai · Remote-friendly

Some sites
need more room
to breathe.

MINTD is a small studio designing and building interfaces that feel like a place, not a page. We work end to end: strategy, identity, design, code.

Studio time
--:-- IST

Based
Mumbai · Remote-friendly
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For brands with something worth saying, who want a site that actually says it. We build sites that feel made for you, not run through a template.

A studio that designs, builds, and ships. No handoffs. No friction.

We're a team of two. One designer, one engineer. Every project is a single object: strategy, identity, interface, code. The brief comes in, the site goes live.

Based in Mumbai, working with clients in three countries. No agency layers, no design-by-committee, no waiting two months for a developer to read a Figma file.

0
People in the studio
0wk
Avg. lead time
0
Lighthouse score

We design on purpose. Every interaction, every transition, every pixel.

A good site is one finished idea. We slow down, look at what the brand actually is, then build the smallest thing that says it out loud. Slow design, quick shipping.

You bring the brief. We do the rest.

Show up with a half-formed idea. That works. Tell us what you're building and who it's for. We come back with direction, then prototypes, then production.

Five weeks, typically. Three for the urgent ones. A reasonable amount of time for the kind of site that lasts five years.

Five capabilities. One unfair advantage: they all live in the same room.

01 / 05

A type scale and color system that outlives the launch.

We build the system before we build the site. Type, color, motion, spacing, all as tokens. Your future hires won't be guessing.

Includes Figma library
Format CSS vars + JSON
Handoff Storybook
specimen / Aa Bb Cc
Aa
mintd-display · 96pt

Lighthouse 95+ isn't a feature. It's the floor.

Lean bundles, real image strategy, no third-party junk. Sites that load on the train.

Target LCP < 1.2s
CLS < 0.01
Bundle < 120kb
98 Lighthouse score

Motion that means something. Never just decoration.

Every transition has a job. Orient. Reveal. Reward. The page should feel inevitable as it moves.

Tools GSAP · Lenis
Principle Earn the motion
Curve cubic-bezier

Real semantics. Real focus paths. Real keyboard support.

Beautiful and usable. These aren't tradeoffs. WCAG 2.2 AA by default, tested with real assistive tech.

Standard WCAG 2.2 AA
Tested with NVDA · VoiceOver
Contrast 4.5:1 min

A CMS your team doesn't fight.

Sanity, Payload, hand-rolled, whatever fits your team. No developer needed to ship a blog post.

Primary Sanity · Payload
Editing Inline preview
Roles Granular
post / draft

Step inside the studio.

Click a wall to step inside
03

Type
& voice

Typography / editorial
View
02

Motion
& feel

Interaction / micro-detail
View
04

Built
right

Performance / craft
View
01

The 3D
room

Real-time 3D / WebGL
View
Cursor to look around · Click to enter
/ 03 · This site

Type & voice

Typography·2026

Everyone reaches for the same three safe fonts and writes like a template filled in by committee. We didn't. Three typefaces here are doing real work, and the words are meant to sound like a person, not a brand. Even the spacing got argued over. It's the difference between a site you skim and one you actually read.

3Type families
2Accent voices
1System
Bricolage GrotesqueInstrument SerifJetBrains MonoType scale
/ 02 · This site

Motion & feel

Interaction design·2026

You know how some sites just feel nice to move around, and you can't really say why? That's the bit we obsess over. The cursor, the buttons that lean in when you get close, the way things arrive as you scroll. All built by hand and nudged until it felt right, not dragged in from an animation kit. If none of it jumped out at you, good. That was the idea.

1Custom cursor
0Animation libraries
~16msFrame budget
Custom cursorMagnetic UIScroll revealEasing
/ 04 · This site

Built right

Engineering·2026

A site can look incredible and still drive you up the wall: slow to load, weird on a phone, impossible to change a word without emailing someone. So we sweat the dull stuff. It's quick, it works from a keyboard, search engines can read it, and your team can edit it without us on speed dial. Looking good is the easy part. Looking good and not falling over takes the extra week.

0Layout shift, goal
1Skip link
4Schema types
Semantic HTMLAccessibilityCore Web VitalsStructured data
/ 01 · This site

The 3D room

Real-time 3D · WebGL·2026

Go on, drag it around. Most studio sites are a grid of screenshots you scroll past once; this one's a whole room, drawn live in your browser. No flat images faking the depth. Poke at the corners and you'll see. Mostly we wanted to show a site can do this, not just say so in a deck.

5Surfaces, one cube
0Images or video
60fpsRender target
WebGLCSS 3DThree.jsPointer-driven

Four moves. One finished site.

Five weeks, end to end · Scroll through the stages
Discover / Week 1
01 / 04
Client
"Hi MINTD, we're rebuilding the site for our Series B. Big bet on brand."
MINTD
"Tell us about the bet. What changed since the last site?"
Client
"Our customer changed. We're talking to operators now, not procurement."
Direct / Week 2
02 / 04
// mintd color study · v.03
Aa
Bricolage Grotesque display · 64pt / -2% OPSZ axis · 12-96
Build / Week 3-4
03 / 04
01// hero.tsx 02import { motion } from "motion/react" 03 04export default function Hero() { 05  return ( 06    <motion.h1 07      initial={{ y: 120 }} 08      animate={{ y: 0 }} 09    />
localhost:3000/preview
Launch / Week 5
04 / 04
98 Performance
SSL provisioned · DNS live
Analytics wired · search indexed
CMS keys handed over to team
Live in production
01 / Discoverweek 1

Read the brand. Find the real thesis.

A week of deep listening. Calls with the founder, audits of what exists, looking at competitors and then forgetting them. We come out with a one-line bet: the thing this site is actually for.

Discovery calls Brand audit Positioning brief
02 / Directweek 2

Art direction. Type. Motion language.

Two or three directions, each one a real possible future. Color, type, photography mood, motion principles. We narrow together, then commit. No design-by-committee Frankensteins.

Art direction Typography Motion principles Photography brief
03 / Buildweek 3-4

Design and code happen together.

No static mockups handed over a fence. The site is built in the browser from week two. You see it grow. You give notes in context. The design tightens as it gets real.

Next.js · Astro Sanity CMS Motion · GSAP QA · audits
04 / Launchweek 5

Push it live. Hand over the keys.

CMS set up so your team can run it. Performance audited. Analytics wired. We stick around for thirty days to fix anything that creaks. Then we're a Slack message away, forever.

Deploy Performance audit CMS training 30-day support

Six principles. One studio.

  1. 01

    Make less, mean more.

    Restraint reads as confidence. Anything that can come out, comes out. That's where the design actually begins.

  2. 02

    Design in the browser.

    Not in Figma. The site is the design. Figma is a sketchbook. Static mockups lie about everything that matters: motion, feel, weight.

  3. 03

    Type carries weight.

    Half the design is the type. The other half is the spacing around it. Get the typography wrong, no animation will save you.

  4. 04

    Motion has a job.

    Orient, reveal, reward. If a transition isn't doing one of those, it gets cut. Decoration is the enemy of meaning.

  5. 05

    Build for the editor.

    The CMS is half the design. Your team will spend more time editing the site than visiting it. Make that experience first-class.

  6. 06

    Slow is fast.

    A week of thinking up front saves three weeks of revisions later. We don't rush to wireframes. We rush to the right question.

A short list, to save us both time.

The questions we get most.

Five weeks for a standard brand site. Three for the urgent ones. Ten for a multi-page editorial product with a custom CMS. We give you a real number on the first call, not a range.

Yes. About half our work is sites for brands that already have an identity. We're careful not to redo what doesn't need redoing. We'll audit what exists, tell you what's working, and only touch what needs touching.

Thirty days of bug fixes and small adjustments are included. That's when most real-world issues surface. After that, we offer a small monthly retainer for ongoing care, or you can just message us when you need something. Most of our clients do the second thing.

Let's make something good.

Real-time 3D · WebGL

We build in three dimensions, too.

Not every project needs it. The ones that do — interactive product views, spatial storytelling — we render right in the browser. Drag the helmet around.

Drag to spin
You found us
Hello from the studio. Thanks for being curious. · D & M